// Slam WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "#HL2_SLAM" "viewmodel" "models/weapons/v_slam.mdl" "playermodel" "models/weapons/w_slam.mdl" "anim_prefix" "slam" "bucket" "4" "bucket_position" "2" "clip_size" "3" "pg_clip_size" "3" "custom_clip_size" "3" "primary_ammo" "None" "secondary_ammo" "slam" "default_clip2" "3" "pg_default_clip2" "3" "custom_default_clip2" "3" "weight" "1" "item_flags" "2" // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "o" } "weapon_s" { "font" "WeaponIconsSelected" "character" "o" } "ammo" { "font" "WeaponIcons" "character" "o" } "crosshair" { "font" "Crosshairs" "character" "D" } "autoaim" { "file" "sprites/crosshairs" "x" "48" "y" "72" "width" "24" "height" "24" } } }